Everquest Beastlord Warder Problem Fix

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Dear Verant Interactive,

We believe and feel that in the game Everquest, the beastlord class' warder needs to be fixed. Because Beastlords only get spells at the same time as other hybrid classes, they must go increasingly longer distances with the same pet. This forces them to rely on a pet that is sometimes over ten levels below them.

The warder issue should be fixed in one of the ways following:

1) Add more warder level buff spells at different level increments
*This would allow Beastlords to stay balanced, but would also allow them to be able to solo when they needed to, and to contribute to groups.

2) Have warders level with Beastlords
*Because warders take 50\% of the experience that Beastlords get if the warder contributes 50\%+ of the damage done to a mob, warders should level up with Beastlords. This would not only make warders more powerful, but would also make them more valuable, would encourage the roleplaying element of "a life-long companion", and would stop players letting their warders die and then just respawing them right away.

3)Fix the levels that warder spells buff warders to
*When warders are summoned and then buffed, they often "con" blue to the Beastlord, even at the first level the spell is useable. This forces the Beastlord to rely on a pet that is never at his/her level, and only decreases in usefullness.

Please do something to fix this problem, and to make the Beastlord more useful in groups, and also give them the ability to solo better at the middle to upper levels of Everquest.
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