Need For Some Quality Speed!
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Here is what you said in October of 2008:
In an interview with Gamasutra this week, EA CEO John Riccitiello put Tiberium's cancellation in more colloquial terms. "If you want to put good food on the table and you've got chefs in the back, you give them better ingredients, better training--and when you burn the omelet, you don't serve it," the EA exec said. "Any company that serves every dish that comes out of the oven, whether it's burned or not, is not committed to quality... U2 made great albums, Steven Spielberg made great films. It doesn't mean they don't have their Tiberiums."
With no uncertain amount of conviction, Riccitiello also said that Tiberium won't be the last game to meet the headsman's axe. "EA will kill a game or two a year. Forever," he affirmed. "When something's not meeting expectations...you can course-correct by giving it more time, more money, changing the concept, or killing the game. If you're committed to quality, you take one of those paths," continued Riccitiello. "If you preclude any one of those paths, quality will suffer."
Maybe its time that EA practices what you preach on one of your highest retailing franchises and actually makes a good Need for Speed game. The last time I saw that happen was when they took more than a year to make Hot Pursuit 2... let's please see some quality again! Also... Motor City was a great game, think about revamping that one.
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