Making disconnection in Pokйmon Global Link as a Loss

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To all Pokйmon Black/White trainers who are using the GBU Ratings Battle service, I am extremely sure you have experience your opponent disconnect (aka ragequits) when your opponent is about to lose or during sending results to server.

The consequences of people ragequiting on the Ratings random match ups:

1. Pokйmon Global Link's Global Battle Union (GBU) Rankings are no longer accurate.

2. Ragequiting has a chain effect - you will eventually raqequit or leave the entire ratings mode Random Match Ups as every of your opponent opponent disconnecting to preserve their ratings.

3. Ridicules match up waiting time ratings battle as there are almost no challengers in Ratings mode. (See due to point no 2) Most trainers now already boycott the ratings mode random match up.
As seen here: http://www.youtube.com/watch?v=sOc36Q3x7PQ

A simple google search can show that you are not the only person facing the same issue of "Ragequitting":
http://www.google.com.sg/search?q=Pokemon+random+match+up+ratings+ragequit

This is a support ticket that I raised to TPCi with regards to this issue on 12 May 2011:



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Hi TPCi,

Thanks for setting up the Ratings Mode battle in GBU. However, due to the fact the game reports to the GBU server, and the way the ratings are calculated, there are a lot of instances where players Disconnects during the battle or after the battle when they knew they are losing or have lost as they do not wish to lose their ratings.

The situation has been so bad lately that there is no one in Random Match Ups. I can even use my another DS console and another copy of Pokйmon Black (J) to log in Wifi Random Matchup Ratings mode to fight against myself.

Even if there are opponent, they are bound to disconnect during battles when they are losing. (Or what fandom called Ragequits)

The situation has been really bad, else I will not even bother to write this support ticket. I am pretty sure I am not the first person to address this issue.

I do have some recommendations:
1. Autoloss if user disconnects
As stated on your GBU FAQ, it is player's responsibility to ensure stable internet connection. Before a match starts, points are deducted from the player's rating first, then reimburse back after the match ends. If a player disconnect during the match, the ratings lost will serve as disconnect penalty.

2. Eliminate negative ratings after matches
Another way to solve this issue is to award small amount of ratings to the trainer who lost the match while rewarding the trainer who won with a bigger ratings. This will eliminate intentional disconnecting during matches.

I really hope you guys could solve this issue, as a lot of players that I discussed over the world has responded that the ragequitting are so bad that they rather stick to Free mode.

Regards,
Soon

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Your petition and views will be linked to that support ticket in due time. I will also send a translated ticket to TPC (Japan) if I deem required. Please join me to voice out if you think the current GBU ratings mode system is BROKEN, UNFAIR and DEFEAT ITS ORIGINAL PURPOSE.
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Petition target:
The Pokйmon Company, Gamefreak and The Pokйmon Company International
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