Delay Deus Ex: Invisible War
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1) Localized damage. One of the great points of Deus Ex was the localized damage, where a player could have their legs or arms blown off and suffer consequences. In the same respect, the enemy could be disarmed through the use of localized damage, and we wish that this be implemented again.
2) Over simplification of the game. Some features of Deus Ex, although considered complex, were essential to game play. These included various statistics for doors and keybads, ability to have an interface for use with bots, and a more dedicated console for computer interfaces that supported the use of the mouse for easier access. In addition, the management of computer consoles with user names and passwords, as well as keypad combinations were a integral part to the immersiveness of Deus Ex. We wish that these features were reimplemented to give a feel of immersiveness to the game once again.
3) General unrealisticness. We feel that having weapons that shoot as long as there is ammo unrealistic. We wish that a simple "reloading" feature be reintroduced back into the game, as well as many other issues with realisticness.
4) Multiple choices. In the demo, there were no opportunities for silent take downs. In the demo for the first Deus Ex, we had a full sized level in which we were able to do many, many things in many different ways. In addition to not having multiple ways around an object, the opportunity for stealth take downs are now severely limited by the lack of a good silent melee weapon now that the prod has been replaced with a stun weapon.
5) For many other technical issues and aesthetics.
We realize that the game has "gone gold" and that this petition may do nothing to the game's overall design -- however, we wish to make some of these issues regarding Deus Ex: Invisible War known to Eidos Interactive Ltd. and Inonstorm.
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