Equal advantage - local servers for XBOX Live NOW!
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* A ping response of around or below 50ms is acceptable for a PC online game. American servers seldom respond faster than 150ms for an european player. How are you adjusting the advantage of giving the american player these extra 100ms of reaction time?
* Network code and predicition is inheritly hard and complex to write. You cannot get away with "we have super duper prediction" cause there is no presentation of it available to the public nor a proof of it giving equal terms.
* There are no per game per continent stats of player "performance" available to statistically prove the methods
We demand per continent local servers or hard proof of the workings of your "premium" non-FREE service. Stop fooling blinded consumers. SPREAD THE WORD ABOUT THE HOAX.
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