Things Nexon Needs to Prioritize
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1) GO BACK TO INGAME LOGIN SYSTEM.
Most games I've played with an ingame login system have very few people exploiting in game glitches, bugs, hacks, things of that nature. You know why? Cause it's proven that an ingame login system is a lot more secure than a web based launch. FlyFF and ACE Online are the only two games I can think of, mainly because I play them.
2) MORE GMS.
The more GMs we have, the less strain there is on Nexon to patch the holes, meaning, more manpower to patching everything, meaning, quicker updates, meaning, fewer hackers. If anyone can't understand a linear line of "cause and effect," just reply "I agree" and leave it at that.
3) A BETTER IN GAME REPORT SYSTEM.
The one we've had for a while now is nice, but because of the lack of GMs, it's just not good enough. Whenever someone reports a player, the system should pull the current game info (what server, game number, when a person was killed, meaning, Player A killed @ 11:30:32 Player B killed @ 11:30:33, information like that) and save it so that if a person is hacking, they can't say they never were, because Nexon will have irrefutable proof that a certain person was OPKing. Speedhacking, aimbotting and general glitching will be harder to find, but, given time, the system can be improved.
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