Anti-Cutscene People's Initiative Movement Collective Clatch PAC

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We demand from videogame designers to stop creating cinematic experiences (aka "cutscenes") in videogames. They are pure evil and are harmful to the videogaming medium.

Here are the reasons:

1) Cutscenes take you out of the game.

2) They limit replayability (who wants to go through a game crippled by mediocre cutscenes again?)

3) Designers lose focus of their game.

4) They break the flow of the game: Level - Cutscene - Level - Cutscene

5) Cutscenes hold the game together like a cruch, remove the cruch and the game falls appart.

6) Instead of continuity we get disruption. Continuity is neccessary for a believable world.

7) You get a movie interrupted by gameplay or you get gameplay interrupted by a movie.

8) Companys spend a lot of money in cinematics instead of creating better AI, Level-Design...

9) Videogame companys use cutscenes in order to limit replayability. Replayability is not desired by those companys.

10) Cutscenes are not a creative way to tell a story.

11) Cutscenes copycat movies, they never invent their own visual language.

12) Too many game missions end up to be fillers between 2 cutscenes
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Petition target:
Game Companys and Game Designers
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