Noobs-Paradise Tickrate
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Tickrate:
From Valve: During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client.
When a client connects to a server, the clients Source Engine matches the SRCDS (Source Dedicated Server) tickrate that the client connected to.
* Server tickrate 100 = Client tickrate 100
* Server tickrate 66 = Client tickrate 66
* Server tickrate 33 = Client tickrate 33
Those reading this now can -somewhat- grasp what tickrate does and base their decision to sign this petition. We will see what the public wants.
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